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PC World 2007 March
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PCWorld_2007-03_cd.bin
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v cisle
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winamp
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winamp532_full_emusic-7plus.exe
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Plugins
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Milkdrop
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Eo.S. - pulsecube ee bounce.milk
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INI File
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2005-09-14
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12KB
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414 lines
[preset00]
fRating=2.000000
fGammaAdj=1.790000
fDecay=0.960000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=0.190000
wavecode_0_b=0.710000
wavecode_0_a=0.110001
wave_0_per_frame1=t1 = q2;
wave_0_per_frame2=t8 = 1;
wave_0_per_frame3=
wave_0_per_frame4=t2 = q1;
wave_0_per_frame5=
wave_0_per_frame6=t3 = q4;
wave_0_per_frame7=t3 = t3/q3 * 1.333 + 0.5;
wave_0_per_frame8=
wave_0_per_frame9=t4 = - q5/q3 + 0.5;
wave_0_per_point1=n = sample*6.283;
wave_0_per_point2=
wave_0_per_point3=t8 = -t8;
wave_0_per_point4=
wave_0_per_point5=bend = (1 - pow( abs(sample*2-1) , 2 ));
wave_0_per_point6=xp = t8 * (1-bend*0.7*t2);
wave_0_per_point7=yp = sample * 2 - 1;
wave_0_per_point8=zp = bend * t2 * 0.4;
wave_0_per_point9=zp = zp + 1;
wave_0_per_point10=
wave_0_per_point11=ang = t1;
wave_0_per_point12=sang = sin(ang) ; cang = cos(ang);
wave_0_per_point13=xq = xp;
wave_0_per_point14=yq = yp*sang + zp*cang;
wave_0_per_point15=zq = yp*cang - zp*sang;
wave_0_per_point16=xp=xq;yp=yq;zp=zq;
wave_0_per_point17=
wave_0_per_point18=ang = t1 * 2.1;
wave_0_per_point19=sang = sin(ang) ; cang = cos(ang);
wave_0_per_point20=xq = xp*sang + zp*cang;
wave_0_per_point21=yq = yp;
wave_0_per_point22=zq = xp*cang - zp*sang;
wave_0_per_point23=xp=xq;yp=yq;zp=zq;
wave_0_per_point24=
wave_0_per_point25=
wave_0_per_point26=zp = zp + q3;
wave_0_per_point27=yp = yp + q4;
wave_0_per_point28=xp = xp + q5;
wave_0_per_point29=x = xp/zp + 0.5;
wave_0_per_point30=y = yp/zp * 1.333 + 0.5;
wave_0_per_point31=
wave_0_per_point32=
wave_0_per_point33=g = (1 - pow( abs(sample*2-1) , 2 ))*0.7
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.190000
wavecode_1_b=0.710000
wavecode_1_a=0.110001
wave_1_per_frame1=t1 = q2;
wave_1_per_frame2=t8 = 1;
wave_1_per_frame3=
wave_1_per_frame4=t2 = q1;
wave_1_per_point1=n = sample*6.283;
wave_1_per_point2=
wave_1_per_point3=t8 = -t8;
wave_1_per_point4=
wave_1_per_point5=bend = (1 - pow( abs(sample*2-1) , 2 ));
wave_1_per_point6=xp = t8 * (1-bend*0.7*t2);
wave_1_per_point7=yp = sample * 2 - 1;
wave_1_per_point8=zp = bend * t2 * 0.4;
wave_1_per_point9=zp = -zp - 1;
wave_1_per_point10=
wave_1_per_point11=ang = t1;
wave_1_per_point12=sang = sin(ang) ; cang = cos(ang);
wave_1_per_point13=xq = xp;
wave_1_per_point14=yq = yp*sang + zp*cang;
wave_1_per_point15=zq = yp*cang - zp*sang;
wave_1_per_point16=xp=xq;yp=yq;zp=zq;
wave_1_per_point17=
wave_1_per_point18=ang = t1 * 2.1;
wave_1_per_point19=sang = sin(ang) ; cang = cos(ang);
wave_1_per_point20=xq = xp*sang + zp*cang;
wave_1_per_point21=yq = yp;
wave_1_per_point22=zq = xp*cang - zp*sang;
wave_1_per_point23=xp=xq;yp=yq;zp=zq;
wave_1_per_point24=
wave_1_per_point25=
wave_1_per_point26=zp = zp + q3;
wave_1_per_point27=yp = yp + q4;
wave_1_per_point28=xp = xp + q5;
wave_1_per_point29=x = xp/zp + 0.5;
wave_1_per_point30=y = yp/zp * 1.333 + 0.5;
wave_1_per_point31=
wave_1_per_point32=
wave_1_per_point33=g = (1 - pow( abs(sample*2-1) , 2 ))*0.7
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.190000
wavecode_2_b=0.710000
wavecode_2_a=0.110001
wave_2_per_frame1=t1 = q2;
wave_2_per_frame2=t8 = 1;
wave_2_per_frame3=
wave_2_per_frame4=t2 = q1;
wave_2_per_point1=n = sample*6.283;
wave_2_per_point2=
wave_2_per_point3=t8 = -t8;
wave_2_per_point4=
wave_2_per_point5=bend = (1 - pow( abs(sample*2-1) , 2 ));
wave_2_per_point6=zp = t8 * (1-bend*0.7*t2);
wave_2_per_point7=yp = sample * 2 - 1;
wave_2_per_point8=xp = bend * t2 * 0.4;
wave_2_per_point9=xp = xp + 1;
wave_2_per_point10=
wave_2_per_point11=ang = t1;
wave_2_per_point12=sang = sin(ang) ; cang = cos(ang);
wave_2_per_point13=xq = xp;
wave_2_per_point14=yq = yp*sang + zp*cang;
wave_2_per_point15=zq = yp*cang - zp*sang;
wave_2_per_point16=xp=xq;yp=yq;zp=zq;
wave_2_per_point17=
wave_2_per_point18=ang = t1 * 2.1;
wave_2_per_point19=sang = sin(ang) ; cang = cos(ang);
wave_2_per_point20=xq = xp*sang + zp*cang;
wave_2_per_point21=yq = yp;
wave_2_per_point22=zq = xp*cang - zp*sang;
wave_2_per_point23=xp=xq;yp=yq;zp=zq;
wave_2_per_point24=
wave_2_per_point25=zp = zp + q3;
wave_2_per_point26=yp = yp + q4;
wave_2_per_point27=xp = xp + q5;
wave_2_per_point28=x = xp/zp + 0.5;
wave_2_per_point29=y = yp/zp * 1.333 + 0.5;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=g = (1 - pow( abs(sample*2-1) , 2 ))*0.7
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.190000
wavecode_3_b=0.710000
wavecode_3_a=0.110001
wave_3_per_frame1=t1 = q2;
wave_3_per_frame2=t8 = 1;
wave_3_per_frame3=
wave_3_per_frame4=t2 = q1;
wave_3_per_point1=n = sample*6.283;
wave_3_per_point2=
wave_3_per_point3=t8 = -t8;
wave_3_per_point4=
wave_3_per_point5=bend = (1 - pow( abs(sample*2-1) , 2 ));
wave_3_per_point6=zp = t8 * (1-bend*0.7*t2);
wave_3_per_point7=yp = sample * 2 - 1;
wave_3_per_point8=xp = bend * t2 * 0.4;
wave_3_per_point9=xp = -xp - 1;
wave_3_per_point10=
wave_3_per_point11=ang = t1;
wave_3_per_point12=sang = sin(ang) ; cang = cos(ang);
wave_3_per_point13=xq = xp;
wave_3_per_point14=yq = yp*sang + zp*cang;
wave_3_per_point15=zq = yp*cang - zp*sang;
wave_3_per_point16=xp=xq;yp=yq;zp=zq;
wave_3_per_point17=
wave_3_per_point18=ang = t1 * 2.1;
wave_3_per_point19=sang = sin(ang) ; cang = cos(ang);
wave_3_per_point20=xq = xp*sang + zp*cang;
wave_3_per_point21=yq = yp;
wave_3_per_point22=zq = xp*cang - zp*sang;
wave_3_per_point23=xp=xq;yp=yq;zp=zq;
wave_3_per_point24=
wave_3_per_point25=
wave_3_per_point26=zp = zp + q3;
wave_3_per_point27=yp = yp + q4;
wave_3_per_point28=xp = xp + q5;
wave_3_per_point29=x = xp/zp + 0.5;
wave_3_per_point30=y = yp/zp * 1.333 + 0.5;
wave_3_per_point31=
wave_3_per_point32=
wave_3_per_point33=g = (1 - pow( abs(sample*2-1) , 2 ))*0.7
shapecode_0_enabled=1
shapecode_0_sides=14
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.721517
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.610000
shapecode_0_r2=0.600000
shapecode_0_g2=0.700000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=y = q4;
shape_0_per_frame2=y = y/q3 * 1.333 + 0.5;
shape_0_per_frame3=
shape_0_per_frame4=x = q5/q3 + 0.5;
shape_0_per_frame5=
shape_0_per_frame6=rad = rad/q3
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=1.203212
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.610000
shapecode_1_r2=0.600000
shapecode_1_g2=0.700000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=y = q4;
shape_1_per_frame2=y = y/q3 * 1.333 + 0.5;
shape_1_per_frame3=
shape_1_per_frame4=x = - q5/q3 + 0.5;
shape_1_per_frame5=
shape_1_per_frame6=rad = rad/q3
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.600000
shapecode_2_g2=0.700000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.500000
shapecode_3_g2=0.700000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=bounce =0;
per_frame_init_9=
per_frame_1=decay=0.91;
per_frame_2=zoom=1.000;
per_frame_3=
per_frame_4=
per_frame_5=q1 = sin(time*3.3) * 0.5 + 0.5;
per_frame_6=
per_frame_7=vol = (bass+mid+treb)*0.2;
per_frame_8=vol= vol*vol;
per_frame_9=
per_frame_10=slow = min( bass*bass , 1 );
per_frame_11=mtime = mtime+ vol*0.1*slow*(71/fps);
per_frame_12=
per_frame_13=q1 = min( vol, 1 );
per_frame_14=q2 = mtime/3;
per_frame_15=
per_frame_16=btime = time;
per_frame_17=bounce = btime - int(btime);
per_frame_18=bounce = abs( bounce*2 - 1 );
per_frame_19=bounce = 1 - pow(bounce,2.2);
per_frame_20=
per_frame_21=distance = sin( time/3.3 )*0.5 + 0.5;
per_frame_22=vdistance = 5 + distance*10;
per_frame_23=
per_frame_24=q3 = vdistance;
per_frame_25=q4 = bounce * (distance * 8) - distance*4;
per_frame_26=
per_frame_27=btime = time/3.3;
per_frame_28=q5 = btime - int(btime);
per_frame_29=q5 = abs(q5*2-1) * 2 - 1;
per_frame_30=q5 = q5*0.8 * distance*8;
per_frame_31=
per_frame_32=sx=-1;
per_frame_33=rot=1.6