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INI File  |  2005-09-14  |  12KB  |  414 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.790000
  4. fDecay=0.960000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=0.190000
  75. wavecode_0_b=0.710000
  76. wavecode_0_a=0.110001
  77. wave_0_per_frame1=t1 = q2;
  78. wave_0_per_frame2=t8 = 1;
  79. wave_0_per_frame3=
  80. wave_0_per_frame4=t2 = q1;
  81. wave_0_per_frame5=
  82. wave_0_per_frame6=t3 = q4;
  83. wave_0_per_frame7=t3 = t3/q3 * 1.333 + 0.5;
  84. wave_0_per_frame8=
  85. wave_0_per_frame9=t4 = - q5/q3 + 0.5;
  86. wave_0_per_point1=n = sample*6.283;
  87. wave_0_per_point2=
  88. wave_0_per_point3=t8 = -t8;
  89. wave_0_per_point4=
  90. wave_0_per_point5=bend = (1 - pow( abs(sample*2-1) , 2 ));
  91. wave_0_per_point6=xp = t8 * (1-bend*0.7*t2);
  92. wave_0_per_point7=yp = sample * 2 - 1;
  93. wave_0_per_point8=zp = bend * t2 * 0.4;
  94. wave_0_per_point9=zp = zp + 1;
  95. wave_0_per_point10=
  96. wave_0_per_point11=ang = t1;
  97. wave_0_per_point12=sang = sin(ang) ; cang = cos(ang);
  98. wave_0_per_point13=xq = xp;
  99. wave_0_per_point14=yq = yp*sang + zp*cang;
  100. wave_0_per_point15=zq = yp*cang - zp*sang;
  101. wave_0_per_point16=xp=xq;yp=yq;zp=zq;
  102. wave_0_per_point17=
  103. wave_0_per_point18=ang = t1 * 2.1;
  104. wave_0_per_point19=sang = sin(ang) ; cang = cos(ang);
  105. wave_0_per_point20=xq = xp*sang + zp*cang;
  106. wave_0_per_point21=yq = yp;
  107. wave_0_per_point22=zq = xp*cang - zp*sang;
  108. wave_0_per_point23=xp=xq;yp=yq;zp=zq;
  109. wave_0_per_point24=
  110. wave_0_per_point25=
  111. wave_0_per_point26=zp = zp + q3;
  112. wave_0_per_point27=yp = yp + q4;
  113. wave_0_per_point28=xp = xp + q5;
  114. wave_0_per_point29=x = xp/zp + 0.5;
  115. wave_0_per_point30=y = yp/zp * 1.333 + 0.5;
  116. wave_0_per_point31=
  117. wave_0_per_point32=
  118. wave_0_per_point33=g = (1 - pow( abs(sample*2-1) , 2 ))*0.7
  119. wavecode_1_enabled=1
  120. wavecode_1_samples=512
  121. wavecode_1_sep=0
  122. wavecode_1_bSpectrum=0
  123. wavecode_1_bUseDots=0
  124. wavecode_1_bDrawThick=0
  125. wavecode_1_bAdditive=0
  126. wavecode_1_scaling=1.000000
  127. wavecode_1_smoothing=0.500000
  128. wavecode_1_r=1.000000
  129. wavecode_1_g=0.190000
  130. wavecode_1_b=0.710000
  131. wavecode_1_a=0.110001
  132. wave_1_per_frame1=t1 = q2;
  133. wave_1_per_frame2=t8 = 1;
  134. wave_1_per_frame3=
  135. wave_1_per_frame4=t2 = q1;
  136. wave_1_per_point1=n = sample*6.283;
  137. wave_1_per_point2=
  138. wave_1_per_point3=t8 = -t8;
  139. wave_1_per_point4=
  140. wave_1_per_point5=bend = (1 - pow( abs(sample*2-1) , 2 ));
  141. wave_1_per_point6=xp = t8 * (1-bend*0.7*t2);
  142. wave_1_per_point7=yp = sample * 2 - 1;
  143. wave_1_per_point8=zp = bend * t2 * 0.4;
  144. wave_1_per_point9=zp = -zp - 1;
  145. wave_1_per_point10=
  146. wave_1_per_point11=ang = t1;
  147. wave_1_per_point12=sang = sin(ang) ; cang = cos(ang);
  148. wave_1_per_point13=xq = xp;
  149. wave_1_per_point14=yq = yp*sang + zp*cang;
  150. wave_1_per_point15=zq = yp*cang - zp*sang;
  151. wave_1_per_point16=xp=xq;yp=yq;zp=zq;
  152. wave_1_per_point17=
  153. wave_1_per_point18=ang = t1 * 2.1;
  154. wave_1_per_point19=sang = sin(ang) ; cang = cos(ang);
  155. wave_1_per_point20=xq = xp*sang + zp*cang;
  156. wave_1_per_point21=yq = yp;
  157. wave_1_per_point22=zq = xp*cang - zp*sang;
  158. wave_1_per_point23=xp=xq;yp=yq;zp=zq;
  159. wave_1_per_point24=
  160. wave_1_per_point25=
  161. wave_1_per_point26=zp = zp + q3;
  162. wave_1_per_point27=yp = yp + q4;
  163. wave_1_per_point28=xp = xp + q5;
  164. wave_1_per_point29=x = xp/zp + 0.5;
  165. wave_1_per_point30=y = yp/zp * 1.333 + 0.5;
  166. wave_1_per_point31=
  167. wave_1_per_point32=
  168. wave_1_per_point33=g = (1 - pow( abs(sample*2-1) , 2 ))*0.7
  169. wavecode_2_enabled=1
  170. wavecode_2_samples=512
  171. wavecode_2_sep=0
  172. wavecode_2_bSpectrum=0
  173. wavecode_2_bUseDots=0
  174. wavecode_2_bDrawThick=0
  175. wavecode_2_bAdditive=0
  176. wavecode_2_scaling=1.000000
  177. wavecode_2_smoothing=0.500000
  178. wavecode_2_r=1.000000
  179. wavecode_2_g=0.190000
  180. wavecode_2_b=0.710000
  181. wavecode_2_a=0.110001
  182. wave_2_per_frame1=t1 = q2;
  183. wave_2_per_frame2=t8 = 1;
  184. wave_2_per_frame3=
  185. wave_2_per_frame4=t2 = q1;
  186. wave_2_per_point1=n = sample*6.283;
  187. wave_2_per_point2=
  188. wave_2_per_point3=t8 = -t8;
  189. wave_2_per_point4=
  190. wave_2_per_point5=bend = (1 - pow( abs(sample*2-1) , 2 ));
  191. wave_2_per_point6=zp = t8 * (1-bend*0.7*t2);
  192. wave_2_per_point7=yp = sample * 2 - 1;
  193. wave_2_per_point8=xp = bend * t2 * 0.4;
  194. wave_2_per_point9=xp = xp + 1;
  195. wave_2_per_point10=
  196. wave_2_per_point11=ang = t1;
  197. wave_2_per_point12=sang = sin(ang) ; cang = cos(ang);
  198. wave_2_per_point13=xq = xp;
  199. wave_2_per_point14=yq = yp*sang + zp*cang;
  200. wave_2_per_point15=zq = yp*cang - zp*sang;
  201. wave_2_per_point16=xp=xq;yp=yq;zp=zq;
  202. wave_2_per_point17=
  203. wave_2_per_point18=ang = t1 * 2.1;
  204. wave_2_per_point19=sang = sin(ang) ; cang = cos(ang);
  205. wave_2_per_point20=xq = xp*sang + zp*cang;
  206. wave_2_per_point21=yq = yp;
  207. wave_2_per_point22=zq = xp*cang - zp*sang;
  208. wave_2_per_point23=xp=xq;yp=yq;zp=zq;
  209. wave_2_per_point24=
  210. wave_2_per_point25=zp = zp + q3;
  211. wave_2_per_point26=yp = yp + q4;
  212. wave_2_per_point27=xp = xp + q5;
  213. wave_2_per_point28=x = xp/zp + 0.5;
  214. wave_2_per_point29=y = yp/zp * 1.333 + 0.5;
  215. wave_2_per_point30=
  216. wave_2_per_point31=
  217. wave_2_per_point32=g = (1 - pow( abs(sample*2-1) , 2 ))*0.7
  218. wavecode_3_enabled=1
  219. wavecode_3_samples=512
  220. wavecode_3_sep=0
  221. wavecode_3_bSpectrum=0
  222. wavecode_3_bUseDots=0
  223. wavecode_3_bDrawThick=0
  224. wavecode_3_bAdditive=0
  225. wavecode_3_scaling=1.000000
  226. wavecode_3_smoothing=0.500000
  227. wavecode_3_r=1.000000
  228. wavecode_3_g=0.190000
  229. wavecode_3_b=0.710000
  230. wavecode_3_a=0.110001
  231. wave_3_per_frame1=t1 = q2;
  232. wave_3_per_frame2=t8 = 1;
  233. wave_3_per_frame3=
  234. wave_3_per_frame4=t2 = q1;
  235. wave_3_per_point1=n = sample*6.283;
  236. wave_3_per_point2=
  237. wave_3_per_point3=t8 = -t8;
  238. wave_3_per_point4=
  239. wave_3_per_point5=bend = (1 - pow( abs(sample*2-1) , 2 ));
  240. wave_3_per_point6=zp = t8 * (1-bend*0.7*t2);
  241. wave_3_per_point7=yp = sample * 2 - 1;
  242. wave_3_per_point8=xp = bend * t2 * 0.4;
  243. wave_3_per_point9=xp = -xp - 1;
  244. wave_3_per_point10=
  245. wave_3_per_point11=ang = t1;
  246. wave_3_per_point12=sang = sin(ang) ; cang = cos(ang);
  247. wave_3_per_point13=xq = xp;
  248. wave_3_per_point14=yq = yp*sang + zp*cang;
  249. wave_3_per_point15=zq = yp*cang - zp*sang;
  250. wave_3_per_point16=xp=xq;yp=yq;zp=zq;
  251. wave_3_per_point17=
  252. wave_3_per_point18=ang = t1 * 2.1;
  253. wave_3_per_point19=sang = sin(ang) ; cang = cos(ang);
  254. wave_3_per_point20=xq = xp*sang + zp*cang;
  255. wave_3_per_point21=yq = yp;
  256. wave_3_per_point22=zq = xp*cang - zp*sang;
  257. wave_3_per_point23=xp=xq;yp=yq;zp=zq;
  258. wave_3_per_point24=
  259. wave_3_per_point25=
  260. wave_3_per_point26=zp = zp + q3;
  261. wave_3_per_point27=yp = yp + q4;
  262. wave_3_per_point28=xp = xp + q5;
  263. wave_3_per_point29=x = xp/zp + 0.5;
  264. wave_3_per_point30=y = yp/zp * 1.333 + 0.5;
  265. wave_3_per_point31=
  266. wave_3_per_point32=
  267. wave_3_per_point33=g = (1 - pow( abs(sample*2-1) , 2 ))*0.7
  268. shapecode_0_enabled=1
  269. shapecode_0_sides=14
  270. shapecode_0_additive=0
  271. shapecode_0_thickOutline=0
  272. shapecode_0_textured=1
  273. shapecode_0_x=0.500000
  274. shapecode_0_y=0.500000
  275. shapecode_0_rad=1.721517
  276. shapecode_0_ang=0.000000
  277. shapecode_0_tex_ang=0.000000
  278. shapecode_0_tex_zoom=1.000000
  279. shapecode_0_r=1.000000
  280. shapecode_0_g=1.000000
  281. shapecode_0_b=1.000000
  282. shapecode_0_a=0.610000
  283. shapecode_0_r2=0.600000
  284. shapecode_0_g2=0.700000
  285. shapecode_0_b2=1.000000
  286. shapecode_0_a2=0.000000
  287. shapecode_0_border_r=1.000000
  288. shapecode_0_border_g=1.000000
  289. shapecode_0_border_b=1.000000
  290. shapecode_0_border_a=0.000000
  291. shape_0_per_frame1=y = q4;
  292. shape_0_per_frame2=y = y/q3 * 1.333 + 0.5;
  293. shape_0_per_frame3=
  294. shape_0_per_frame4=x = q5/q3 + 0.5;
  295. shape_0_per_frame5=
  296. shape_0_per_frame6=rad = rad/q3
  297. shapecode_1_enabled=0
  298. shapecode_1_sides=5
  299. shapecode_1_additive=0
  300. shapecode_1_thickOutline=0
  301. shapecode_1_textured=0
  302. shapecode_1_x=0.500000
  303. shapecode_1_y=0.500000
  304. shapecode_1_rad=1.203212
  305. shapecode_1_ang=0.000000
  306. shapecode_1_tex_ang=0.000000
  307. shapecode_1_tex_zoom=1.000000
  308. shapecode_1_r=1.000000
  309. shapecode_1_g=1.000000
  310. shapecode_1_b=1.000000
  311. shapecode_1_a=0.610000
  312. shapecode_1_r2=0.600000
  313. shapecode_1_g2=0.700000
  314. shapecode_1_b2=1.000000
  315. shapecode_1_a2=0.000000
  316. shapecode_1_border_r=1.000000
  317. shapecode_1_border_g=1.000000
  318. shapecode_1_border_b=1.000000
  319. shapecode_1_border_a=0.000000
  320. shape_1_per_frame1=y = q4;
  321. shape_1_per_frame2=y = y/q3 * 1.333 + 0.5;
  322. shape_1_per_frame3=
  323. shape_1_per_frame4=x = - q5/q3 + 0.5;
  324. shape_1_per_frame5=
  325. shape_1_per_frame6=rad = rad/q3
  326. shapecode_2_enabled=0
  327. shapecode_2_sides=4
  328. shapecode_2_additive=0
  329. shapecode_2_thickOutline=0
  330. shapecode_2_textured=0
  331. shapecode_2_x=0.500000
  332. shapecode_2_y=0.500000
  333. shapecode_2_rad=0.100000
  334. shapecode_2_ang=0.000000
  335. shapecode_2_tex_ang=0.000000
  336. shapecode_2_tex_zoom=1.000000
  337. shapecode_2_r=1.000000
  338. shapecode_2_g=1.000000
  339. shapecode_2_b=1.000000
  340. shapecode_2_a=1.000000
  341. shapecode_2_r2=0.600000
  342. shapecode_2_g2=0.700000
  343. shapecode_2_b2=1.000000
  344. shapecode_2_a2=0.000000
  345. shapecode_2_border_r=1.000000
  346. shapecode_2_border_g=1.000000
  347. shapecode_2_border_b=1.000000
  348. shapecode_2_border_a=0.100000
  349. shapecode_3_enabled=0
  350. shapecode_3_sides=4
  351. shapecode_3_additive=0
  352. shapecode_3_thickOutline=0
  353. shapecode_3_textured=0
  354. shapecode_3_x=0.500000
  355. shapecode_3_y=0.500000
  356. shapecode_3_rad=0.100000
  357. shapecode_3_ang=0.000000
  358. shapecode_3_tex_ang=0.000000
  359. shapecode_3_tex_zoom=1.000000
  360. shapecode_3_r=1.000000
  361. shapecode_3_g=1.000000
  362. shapecode_3_b=1.000000
  363. shapecode_3_a=1.000000
  364. shapecode_3_r2=0.500000
  365. shapecode_3_g2=0.700000
  366. shapecode_3_b2=1.000000
  367. shapecode_3_a2=0.000000
  368. shapecode_3_border_r=1.000000
  369. shapecode_3_border_g=1.000000
  370. shapecode_3_border_b=1.000000
  371. shapecode_3_border_a=0.100000
  372. per_frame_init_1=mv_x=64;mv_y=48;
  373. per_frame_init_2=nut=0;
  374. per_frame_init_3=stp=0;stq=0;
  375. per_frame_init_4=rtp=0;rtq=0;
  376. per_frame_init_5=wvr=0;
  377. per_frame_init_6=decay=0;
  378. per_frame_init_7=dcsp=0;
  379. per_frame_init_8=bounce =0;
  380. per_frame_init_9=
  381. per_frame_1=decay=0.91;
  382. per_frame_2=zoom=1.000;
  383. per_frame_3=
  384. per_frame_4=
  385. per_frame_5=q1 = sin(time*3.3) * 0.5 + 0.5;
  386. per_frame_6=
  387. per_frame_7=vol = (bass+mid+treb)*0.2;
  388. per_frame_8=vol= vol*vol;
  389. per_frame_9=
  390. per_frame_10=slow = min( bass*bass , 1 );
  391. per_frame_11=mtime = mtime+ vol*0.1*slow*(71/fps);
  392. per_frame_12=
  393. per_frame_13=q1 = min( vol, 1 );
  394. per_frame_14=q2 = mtime/3;
  395. per_frame_15=
  396. per_frame_16=btime = time;
  397. per_frame_17=bounce = btime - int(btime);
  398. per_frame_18=bounce = abs( bounce*2 - 1 );
  399. per_frame_19=bounce = 1 - pow(bounce,2.2);
  400. per_frame_20=
  401. per_frame_21=distance = sin( time/3.3 )*0.5 + 0.5;
  402. per_frame_22=vdistance = 5 + distance*10;
  403. per_frame_23=
  404. per_frame_24=q3 = vdistance;
  405. per_frame_25=q4 = bounce * (distance * 8) - distance*4;
  406. per_frame_26=
  407. per_frame_27=btime = time/3.3;
  408. per_frame_28=q5 = btime - int(btime);
  409. per_frame_29=q5 = abs(q5*2-1) * 2 - 1;
  410. per_frame_30=q5 = q5*0.8 * distance*8;
  411. per_frame_31=
  412. per_frame_32=sx=-1;
  413. per_frame_33=rot=1.6
  414.